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Ark health calculator bronto
Ark health calculator bronto










ark health calculator bronto

I tested the damage dealt with 100% melee damage and 100% pike on a bronto with 0 armor, 25 armor, 47.5 armor, 59 armor, 68 armor, 73 armor It is very similar in formula to human armor, but the armor value has a higher weight. I hope this wall of text may make some things a bit more clear.Īlso, sorry for bad layout, I do not know if and if yes how I can lay out things better In case of dealing damage to an unarmored bird with projectile weapons, add a 4x Replace Melee Player with melee Dino, and remove damage weapon. However, the damage against the fleshy body of the organisms stays the same across all of them" Many creatures also take additional damage if you hit them in the head, with differing multipliers.

ark health calculator bronto

For example, you only deal 20% damage against a Carbonemys' shell body part. "In ARK Survival Evolved, ignoring armor, Weapons may deal different amounts of damage depending on where you hit a certain creature. Note: these hits are all flesh body shots, different parts on different dinos may give different multipliers in the damage dealt part. 3: Modified Player Damage vs Modified Flak Armor 2: Modified Player damage vs Base hide armor Now, for those who aren't good in maths, a few number examples using both base weapon/armor and improved weapon/armor. I do not know the derivation of this formula, I can only say that this formula matched the actual damages received in my testing. Note: I do not know if Player armor is treated equally to dino armor, more testing required. This fraction is found on the wiki at /Armorĭamage Received = Raw Damage / ((armor/100) + 1) Raw Ranged Damage Dealt = Base Damage * Damage% weaponĪgain, base damages are found on the wiki page OR found experimentally on an unarmored dino or player by tracking health lost.įinally, the damage received is equal to the Raw Damage Dealt over some fraction including armor. Ranged weapons however, only benefit from the weapon stat. So far, ARK does NOT have a damage range. and the base damage of metal pick, metal hatchet and pike. I did testing of my own and can confirm the base damage of the major dinos like rex, spino etc. On the wiki on the pageĪrk./Base_Damage (mind the capital letters, it is sensitive) the base damage of all dinos and most weapons can be found. Raw Melee Damage Dealt = Base Damage * Melee% Player * Melee% Weapon.īoth melee stats are easily obtained, however the base damage is not. fists & utility like spyglass, pickaxes/hatchets of all grades and pike/spear) is increased by BOTH melee stat of character, and the melee stat of the weapon in a multiplicative manner. Your ssistance would be much appreciated.Īlright, this is what I found in game and in mathematics using data from the wiki. Or if the melee stat doesnt increase firearm damage then I would save those points to put into other stats. Then I would also like to know what percentage the armors reduce damage received by? I have read alot of conflicting material on the Web and claims that the bow is strong than the crossbow, that firearms' damage is not increased by the melee skill, and so potentially melee weapons could produce more damage than firearms with an increased melee stat. But I'm more curious to know if anyone knows the base damage for each weapon and if the melee percentage stat actually produces any increase to those melee weapons and firearms. I have read a bunch about the basics, certain strikes produce different results, players wearing armor, and such. I would like to know if there is a method or a calculator I can use to calculate the damage output my character will produce or my dinosuares produce.












Ark health calculator bronto